The Starpath Staff
I was made from a sapling oak grown in a lonely field,
possibly from an acorn buried by a confused squirrel. My wood was stripped,
treated and used as a walking staff, passed down from father to son over
generations in the Treue clan, worn smooth by the hands of many men of the same
blood. I eventually ended up in the hands of the sixth son of six sixth sons, a
wizard of remarkable natural ability called Macsech. Once he achieved power as
a fully fledged wizard, Macsech decided to imbue me with magical power, since I
was already a remarkable object both in history and make.
First, he had me planed into a hexagonal shape, and shod
with meteoric iron. Then, taking me to a place of natural leylines, where mages
of old had erected a stone circle, Macsech planted me into the centre of the
circle on the night of the summer solstice. After ceremonially cutting his
palms, he grasped my shaft with both his bloody hands and called out words of
power, binding me to the Treue lineage. Once the ritual was complete, the
places where Macsech gripped my shaft had dark wood marks of the wizard's
fingers and palms; otherwise, the rest of me took on a redwood lustre.
I quickly became known as Macsech's Starpath Staff, because
it was obvious where the wizard had walked when one looked on the ground and
saw my hexagonal mark left in the ground. I was always said to have a SERIOUS
air, as though to say I should not be messed with; I had a kind of WARM pulse,
reminiscent of heartblood; and I was known to be incredibly LOYAL to my maker,
never leaving his side, even by force.
Eventually I would just become known as the Starpath Staff.
But I'll always think of myself as Macsech's: it is his hands that still grip
my haft.
One day, the king grew paranoid at the growing power of the
Treue family - due to its powerful heritage and large landholdings supporting
the large family - so he marched against Macsech and the Treue clan. Standing
atop his tower, Macsech called upon the power in me to protect the Treue, and
struck my butt down upon the roof of the tower six times. In doing so, he
summoned six winds that pushed back the armies of the king, until they were
simply unable to enter the Treue lands. The spell burned my butt with scorch
marks that could never hence be removed.
As an object of magical power, I have a better sense of the
true nature of magic which eluded even Macsech in the heights of his power as
an archmage. Because at its heart the essence of magic is chaos which wizards
strive to bring into order, I always feared that this chaos, if too deeply
tapped, would overcome the Treue and plunge them into chaos, destroying the
family. My purpose is to draw together and protect, strengthen and empower the
Treue. I am of their blood; I am part of their family. Indeed, aside from their
land itself, I am their longest lived member. So they must never discover the
inner chaos of the magic they wield.
After many years and more adventures, Macsech finally passed
on, and I was passed on to his sixth son, Vol. Like all sixth sons, Vol was
quite independent of the family, and also had the natural magical ability of
his fathers. Scarred by the attack of the king on their lands as a child, Vol
decided that it was time for a change of government; one which would place his
family in a position of safety, prosperity, and comfort. He was also an
ambitious young man though, and felt himself more intelligent than the average
person, and more deserving to rule than the present line of kings. In fairness,
they were unhealthily paranoid, and probably slept with their sisters or
something.
It was in the hands of the wizard Vol that I struck down the
king himself. Vol entered the king's presence, and of course was made to
relinquish all weapons before entering his court. However, when the king and
Vol came to blows when arguing about the king wishing to resume control of the
Treue lands, I found my way into Vol's hands, and struck the mighty blow that
smote the king in his place, using the fury of the Treue to extinguish not only
the king himself, but his entire lineage to the sixth degree of separation.
Apparently this was a little bit excessive - there were a few cousins of Vol
who had been married into the royal line in generations passed, who suddenly
disappeared - but since many of the king's royal guard were also his family
members, it placed Vol onto the throne almost immediately and without contest.
It seemed efficient at the time.
Vol never really lost me... but I had become FEARED. My
power was now considered both legendary and terrible. As a symbol of Vol's
power and right to rule, I was mounted above his throne. And there I stayed.
Vol never touched me again.
It was 10 years and six days later that I would again feel
the ground under my butt, and the touch of Treue fingers around my shaft. This
time, the enemy was a foreign power, seeking to invade the country. Of course,
now, the whole country was the domain of Treue blood - crown land and all that
- so when Vol's sixth son, Riarra, was called to lead the armies of the land into
battle to protect its borders, he reached over the throne and took hold of me.
He was but a boy when his father became king, but he knew full well my power;
he knew that I had made his father king. He did not take me lightly.
Riarra was too much a sixth son, however. Oh yes, we went to
war. He still felt loyalty to his family. But he was an independent soul, and
he resented having to go into battle when he would have much rathered spending
his time in the substantial library of his wizard-king father. He knew that,
though he might carry the mystical heritage of his father, his eldest brother
would inherit the political rule. And this was what Vol always wanted - he was
politician first, wizard second. Riarra, on the other hand, just wanted to lose
himself to the magic.
This meant he was also much more discerning in his use of my
power. He knew that his own people feared my power. And so, weaving his magic
around him, he snuck unseen into the enemy camp, planning to use my power to
weaken the entire army. He was successful - of course he was, with my help.
From the middle of their camp, I sent the enemy soldiers into a chaotic frenzy.
They drew their swords and struck at each other, seeing themselves all as their
own worst enemies. The night was one of screaming and blood. The army destroyed
itself before the next sunrise.
Unfortunately, I am the Starpath Staff, and although Riarra
was invisible to the eye, I continued to leave my stamp upon the ground where
he trod. The enemy general - a woman by the name Condur - saw these marks, and
struck out wildly towards Riarra. He blocked the blow with my own shaft, and I
did my utmost to protect him. He survived, but the sword split me in two. The
explosion was devastating. It wasn't my fault: I was not built to be broken! I
was attempting to arrest the chaotic power of the magic. But this was too much,
and it all came out.
It would be a long time before I was reformed. Riarra
dropped me like a piece of garbage - well, two pieces - and ran. I fell into
the trampled mud of the enemy camp, and there I stayed. Blood fell about me as
the soldiers continued to vent their bezerk rage on one another. Then rain
fell, turning the ground to mud. Then snow fell, and remained until the next
spring. Finally, after the snow had thawed, I was found again.
The man who found me was Deyflin, leader of a group of
bandits who had stumbled across the deserted camp of soldiers and the carnage
which had been covered through the winter. As the frost thawed, it revealed
bodies to be looted and tents to ransack. I had sat there alone for the winter,
but not lonely - my warmth meant there was a little patch of grass around me
free of the winter chill, which attracted small animals scavenging for food
among the snow and ice. Deyflin also came to me with a hunger - a hunger for
wealth and power. In that he reminded me of Macsech's son, Vol. Upon seeing my
two halves sitting on the bare ground, where not even snow dared to fall, he
felt the same fear that my power had inspired in others. But if you want to
lead a group of cut-throats, you quickly learn that you can't show any fear. So
with a display of bravado, he called out to his fellow bandits, exclaiming that
he had found some obviously powerful item, and then once he had ensured they
were all watching, he reached down and grabbed the two pieces of my shaft in
each hand.
He awoke a few minutes later in a tree. I had to make sure
he took me seriously. The second time there was less bluster, and a bit more
respect. After all, I did sense in him a hint of Treue blood - the grandson of
an illegitimate union - and since I was getting bored, that was good enough for
me. Besides, I needed to be repaired and brought back to my former glory.
Deyflin took me back to his "court". It was a far
cry from Vol's actual kingly court - a ramshackle longhouse, a few wattle and
daub huts, and now several more tents than they had before looting the
decimated soldier camp. Deyflin was no stranger to violence or battle, and upon
sensing the power in my halves, he made the decision to have me turned into two
fighting shillelagh instead of trying to reform my original staff form. Having
my head shod with cold iron - I suppose meteoric iron is hard to come by as a
bandit - I now had two heads, and he carried me holstered upon his belt.
Now, I've got to say that before this I had only very rarely
been wielded in anger. Macsech was the type to walk softly and carry a big
stick. But Deyflin walked softly and carried two big sticks. He was a master at
cracking heads. He was ruthless, but not unnecessarily violent. He knew that if
you crush the snake's head the body goes limp, and together we travelled the
dark paths of the night, finding the dens of thieves, pirates and other
low-lives, catching their leaders unawares, and beating seven colours of refuse
from them. Some had to die - you know these leader types: they can be very
stubborn - but others were willing to cede their groups to Deyflin after a good
enough beating. After a few years of consolidation, he had really earned his title
King of Bandits, and had groups under his control up and down the countryside.
It was at this time that my name changed, as did my
reputation. No longer did I leave my star path in the dirt; now I travelled the
paths lit only by stars. And I was no longer one, but two - in the hands of
Deyflin, I became the starpath staves.
But alas, all good things come to an end. As Deyflin's power
grew and consolidated, he needed my power less and less. We sat atop a
makeshift throne more and more. Despite the pivotal role I played in building
up his power base, the stories increasingly spoke of Deyflin and his power and
his skills, and the starpath staves didn't really factor in. I became just
another set of weapons in the arsenal of the bandit king - weapons that were
used less and less.
Ten more years! Ten long years went by, ticked by, inched by
in the flickering light of a scarcely used armoury, before I saw the sun again,
and felt the warm touch of Treue skin upon my hafts once more. Apparently Vol
had made numerous promises to his nobles that he would take care of this bandit
king menace, and so one day the king's knights came crashing into the
longhouse, there was chaos left and right, and I was cofiscated - confiscated,
can you believe it?! - and, collected up with all the other weapons, we were
assigned to the king's armoury instead, for the use of his fighting men. I
dreaded sitting in an armoury for more years, and I very nearly took it out on
the knight who grabbed me, but when he touched me I could tell that he was the
son of Tezzer, who was the son of Yeltsin, who was the son of Framlin, who was
the father of Macsech. So I showed him some mercy.
Of course, knights are not mages, and to them I was just a
stick - well, two sticks. They like swords and spears and lances and the like.
I was easily the most powerful weapon in the armoury - I had killed a king's
whole family in one blow! I had crushed the skulls of some of the biggest
badass bandits out there! But no, I wasn't shiny and sharp enough. I wasn't an
axe with delusions of grandeur; I wasn't a kitchen knife gone mad. Well, it
didn't matter to me anyway. I could bide my time.
Turns out I didn't need to wait that long. It turns out that
Tezzer's son - who was named Framlin also, after his great grandfather - was
given a quest to go and slay a horde of undead which had been raised by an evil
necromancer in the swamps to the west. Apparently these skeletal warriors were
unharmed by swords and spears, because their blades simply glanced off their
magical bones. Enter the starpath staves. I knew how to crush bones good. I
mean, er, well. I spent a long time in the hands of warrior types. They are not
known for their good diction. It rubs off.
Framlin the Younger was dispatched as part of a circle of
knights to go and face this undead menace. Young Framlin wasn't as confident
fighting with two hands as Deyflin had been. Knights are more of a sword and
board - that is, shield - type of warrior. At one point, Framlin had even been
considering leaving half of me behind, to use me as a club. Can you imagine? A
club!? What am I, a slab of wood dragged across the field by a neanderthal to
club a woolly mammoth? No thank you. While dual-wielding might seem awkward,
when done properly it is a thing of finesse and fury. I made sure that once he
had one half in his hand, the warmth of his family blood called to his off hand
to take my other half. I gave him a few pointers - just little tips in muscle
movement and weight distribution that I had learned from my time with Deyflin -
and together, Framlin the Younger and I went out to face the evils of the
swamp.
Now this circle of knights were a proud bunch, and they
called themselves the Light of Men. They were going to fight supernatural
darkness, after all, and they felt they had the blessing of their god on their
side. They started off haughty and light-hearted. But once they faced their
first platoon of skeletal fiends - warriors who neither tire nor fear, who
fight until each bone is broken, whose eyeless sockets and baleful grinning
skulls would strike fear into the most hardened heart - after they had lost
their first friends to the rusty blades and bony clawing hands, the Light of
Men darkened considerably. Simple warriors were no match for the dark mysticism
against which they fought, yet fought they did; with Framlin wielding my might,
they were eventually victorious, driving back the darkness of the necromancer's
foul magics into the foul swamps where they belonged. I protected Framlin every
day he was in that awful swamp: not only from skeletal warriors, but from the
cold, the damp, the biting flies and the diseases that travelled on the putrid
air. I kept his spirits high, allowing him to combat the unholy fear these
undead soldiers brought with them. Framlin and five of his fellows returned
victorious to the castle, thanks to me.
Together with all the other weapons and armour of the
returning heroes, I was BLESSED by the king's archpriest. It was only at this
point, as I was brought into court for the ceremony, that King Vol recognised
me! I was returned to my position above the throne, and there I stayed,
watching over the king's rule, his good and bad decisions, his victories and
defeats. But I played no part in them. I just sat there, back on the wall, and
watched.
Tol gave way to Tem, who passed the crown to Sestus, who had
only daughters and left the throne to Cyrele, who ruled a long, long time.
Cyrele's grandson inherited the throne: his name was Tongor. Then there was
Ellin, then Nifal, then Elcede. Centuries of peace and prosperity passed. Not
only that, but while the bloodline of Treue grew broad, it seemed to become
more shallow. The wealthier and more successful the family became, the fewer
children they seemed to have. Several generations passed with no sixth sons,
and I feared that magic might forever leave the bloodline.
Eventually, peace becomes the norm and the watchword; the
treasure more valuable to the kingdom than gold. Meanwhile, the name of the
starpath staves has become a byword for power, violence, infamy and bloodshed.
Despite being blessed by the archpriest of old, I was considered an object of a
bygone era. Magic was dying, and with it the influence of all things magical.
Eventually it was decided that it is unseemly for me to be left above the throne
as I symbolised outmoded concepts, and so after hundreds of years I was
removed, relocated to the vault of a small church in the outskirts of one of
the king's towns.
I suppose my next keeper would be the historian, Balarriel.
He was an old man, a priest by trade I believe, though his love was objects of
old far more than people of the present. He became the curator of the
collection of sacred objects of which I was part, and when he realised that he
had me under his care - the actual starpath staff, wielded by the legendary
Macsech of the royal family Treue - he became more than a little besotted with
me. Of course, he never wielded me - he knew better than to touch the staff of
Treue blood when he was of some inferior family - but he treated me with great
respect and care. The small rear hall of the chapel that all we holy artefacts
called home was hidden away from the public - no pilgrims came to see the
relics that time and culture would rather forget - but Balarriel was intrigued
with stories of my maker and the magic he wielded. Macsech and I had traversed
the length and breadth of this land, after all, and there were scant few square
miles which had not at one time felt the imprint of the starpath staff in their
soil at one point.
But Balarriel cared less about Macsech than he did about
unlocking the secrets of the power of the magic he had wielded. I had been
around; I knew the destructive power of the chaos, and I was not going to let
this befuddled old historian unleash it on the world. He was not worthy. He was
no sixth son. He was not Treue. So I led him astray. I never spoke to him, and
he never laid a finger on me, but all it took was a flickering of the
candlelight to highlight some passage on a scroll while shadowing another, or a
chance gust of wind to flip a page while he was off making his tea, or a
warming of the hearth fire to lull him to an early night's rest. I led him down
the wondrously ludicrous path of alchemy, and within a few years he had lead on
the brain and hemlock under his fingernails. He died of something - I don't
even know what, I didn't much care. It was only once he was gone that I
realised it was unlikely anyone else was going to come and pay attention to me.
I had relegated myself into the past. I had become FORGOTTEN.
It's difficult to know how much time passes inside a room
with no windows. After Balarriel died, there was the occasional visitor into
our room, but after a few years there wasn't even a light under the door. Time
passed. It stayed dark. That didn't bother us too much: it's not like we have
eyes; we just know what's going on. The sounds of dereliction and decay were
our only companions. We could hear the other sacred items tarnishing, fading,
tearing, falling apart. It came to be that whenever something actually broke,
it was such a break to the monotony of nothingness that we would actually
briefly glow with the dull, red light of our warmth. We started talking to
ourselves. Don't call us crazy: it's easy to talk to yourself when you are
actually in two parts already. Thankfully, we aren't identical - the break from
the wretched sword blow by that enemy soldier woman - what was her name again?
- didn't cut us cleanly in half. So now we are the long and short starpath
staves. Long staff mostly talks about our time with Vol, with Deyfrin and with
young Framlin. Long staff likes to remember the battles, the victories over
foes. Short staff is more reflective. Short staff reminisces about the chaos we
sewed when Riarra took us into Condur's camp - Condur, that's her name! - or
when Balarriel spoke of Macsech. Then we get sad. Both of us miss Macsech. The
best times were always with Macsech.
Though we have travelled up and down the land, we began to
dream of returning to the ancestral land of our family, the Treue - to the
field where our sapling first grew, where Macsech's tower first stood, and
where the Treue generations long called home. They probably don't even live
there anymore. They made the castle their home. They probably gifted their
ancestral lands to some minor nobles by now. By now our brother and sister oak
trees in the neighbouring copses are probably gigantic - or they have been
turned into houses, or boats, or seige weaponry, or other mundane uses. What
was that? Oh, it was the tapestry wearing through and falling to the floor in a
cloud of dust. Good guess, short staff! Long staff had predicted the next thing
to go would be the collection of religious texts, but those little worms have a
few years to go yet.
All of a sudden there is light. And it's not sunlight, nor
is it the light of a flame. It is some strange, unearthly light, almost as if
lightning had been captured and put inside a flask. It is too white, too clean,
piercing among the dust and cobwebs (even that family of spiders had long since
passed away, once the other insects had precious little to feast on). And
what's that? There is a person! No, wait, two people! A man and a woman, or at
least that's what it seems. We can't tell from what they are wearing - so
strange! They must be foreign. Both wear their hair long, but only one has a
beard. We assume the one with the beard is a man. The other has a slighter
build. We assume she is a woman. Although their argot is nothing we have heard
before, the manner in which they talk reminds long staff more than a little of
Deyfrin. It has that cruder air, that dash of bravado, that hint of
desperation. But who cares who they are: it's real live people! Amazing!
He - we're calling him Flin, because he reminds us of
Deyflin - is off investigating the tomes. They look more like Swiss cheese than
they do books anymore. He doesn't seem impressed. But the girl - we'll just
call her Missy for now - she seems more interested in the table upon which we
rest. She might see us! She's got to see us: most of the other things here have
rotten, decayed, rusted. But not us. No, long staff and short staff have the
Treue blood imbuing us with warmth, with energy. She probably would have
noticed our faint glow if those awful, garish white lights they carry didn't flood
out everything else. Regardless, her eyes are sharp enough, because she does
notice us. Missy says something, loud enough that Flin interrupts his endless
nattering - probably complaining that everything looks like rubbish here - and
he comes over to look. Yes, it's definitely us they have seen. We're the best
objects here by far. Missy seems curious; Flin sounds more dismissive. We can
just imagine what he's saying: "What, two sticks? Worthless." He
probably prefers swords.
But Flin was still the first to pick one of us up - long
staff, of course – probably compensating. Missy, not to be left out, picked up
short staff. Flin starts swinging long staff about - he's obviously got no idea
what he's doing - and long staff remembers young Framlin, remembers helping him
out by adjusting the weight a little here, quietly suggesting a direction
there. Long staff is enjoying the memories of battle so much, long staff is
almost trying to convince Flin of how worthwhile we are. We can't think of
anything worse than being left in this sacred crypt, this mausoleum for
forgotten holiness. Flin just didn't seem to get it though: it was as though
he'd never wielded a weapon in his life. He just couldn't seem to appreciate
our fineness.
So when Missy picked up short staff, short staff decided to
also go all out, to convince her that the starpath staves were worth rescuing
from this dank place. At first, short staff filled her with warmth. She was
confused, intrigued, but still not quite coming to terms with our power. So short
staff decides to show how serious we are, and levitates her off the ground.
It's a relatively low level magic, but Macsech found any number of uses for it
back in the beginning. Besides, we don't want to expose the new keepers to too
much magic all at once; not with the chaos it so often brings.
Funny, Missy and Flin seem absolutely astonished at the
little bit of levitation. Flin is pointing his torch at Missy and making it go
click. Strange little box torch. Long staff says it actually shows a picture of
Missy floating off the ground on its side. That's a novel magic! Why would they
be so impressed with a little levitation when this Flin can control such fine
illusions? No matter, short staff did the trick, and certainly got both of
their attentions. Missy is now holding short staff in both her hands, her own
torch box sitting in our place on the table, and in the light can see the
original imprint of Macsech's left hand in the wood of short staff’s shaft.
At the same time, Flin is looking over at Missy, and
thoughts are clearly running through his head. He looks down at long staff,
gives another experimental swing, and then looks back at Missy, particularly at
her head. He takes a few quiet steps forward - very much like Deyflin now,
quiet and malevolent - slowly raising long staff up higher. He clearly sees the
value of the starpath staves now, and long staff was never against the
occasional crushed skull, so why not? We don't want to be split up, after all.
Closer and closer Flin stalks, coming within melee distance. And at just the
moment the blow is being struck, Missy places her left hand into Macsech's mark
on short staff.
There is a lurch, as though years, decades, centuries flash
past. Missy's mother, you see, was a Hastings, but her great great grandmother
was a Berdwyn, and her great grand aunt had been a Vauxnell, and her great
great grandmother had been a Rombi. A Rombi by blood, but by marriage she was a
Treue. Macsech's wife had been a Rombi before he married her. This girl, short
staff suddenly realised, is a daughter of their master! She is of Treue blood!
She is family! And long staff was now a hair's breadth from her skull.
We dig deep into our memory, and remember the magic that
protected the family from those who long ago would harm them. We remember the
bad king. We remember Vol. Long staff clatters to the ground, the hand which
had been holding him having disappeared into the dusty air. Along with his
entire family. And their families. And probably their gardeners and mathematics
tutors. No matter: for when Missy Hastings turns around, she will only think
that Flin had left, left and dropped long staff at her feet. So she reaches
down to pick up long staff. Why shouldn’t she? She has nothing to fear. After
all: she is family.